Note! I have not done any modeling in Houdini and i never used Maya. Only sky is the limit and time and hardwareĪtm i am trying to figure out best option for me. And when i do something and at that point it is ready later i discover that i would want to do it better. Of course i have to tune it down as no studio (i think) has time to sculpt one teeth or element one month or something, but it is hard as i am fan of detail and if i do not like something i will re-do it as many times it is necessary to get good result. I don`t like mediocre or low quality stuff. I am trying to figure out what would be considered good workflow to get impressive result. I know that is not a lot and it is beginner stuff. Because i am utter beginner and all i have studied and practiced 3D only 6 months.
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